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Tag: GTA

Essay 0

A Brave New (Open) World: The Effects of Ludonarrative Dissonance in Open World Crime Titles

With the release of Mafia III, and the unequivocal frenzy it has conjured up, I’ve felt particularly compelled to talk about the nature of Open-Worlds. Mafia III has been riddled with performance issues and glitches, in large part to poor coding and design, but also, possibly to a lesser extent, the scale of its Open-World. I’ve been following the development of […]